About us

    3DLive Live was born from an idea by Giampaolo Vianello and Francesco Stochino Weiss and their experiences. Giampaolo, a top manager in the IT sector and director of a major Italian theater, La Fenice in Venice, and Francesco, a producer of events in theater and television. From the union of their skills and resources, a development project began to create three-dimensional sets for live performances.

    The project started with the construction of a proprietary system integration capable of optimizing existing computer graphics programs to meet theatrical needs — specifically real-time modifications, adaptation to different spaces, and interaction with the artists.

    The development project involved Andrew Quinn, Pietro Carlomagno, and other technologists from various countries around the world.

  • 3D Set Design and Creation: We specialize in creating unique and realistic 3D sets for live performances, providing a visually stunning backdrop for any event.
  • Real-time 3D Projection Mapping: Our team utilizes the latest technology to project 3D animations and effects onto physical sets in real-time, enhancing the overall experience for the audience. 
  • Customized 3D Content Creation: We work closely with our clients to create customized 3D content that aligns

 

The launch of 3DLive Opera: a visual experience like never before.

As pioneers in the field, in 2010 we produced an opera featuring a fully virtual 3D stereoscopic set. The audience, equipped with special glasses, experienced the magic of cutting-edge technology, enjoying a live performance in an extraordinary setting: the stunning Opera House of Budapest, filled with 1,500 attendees and artists performing on stage.

The mysterious world of the Duke Bluebeard's Castle, described by Béla Balázs and set to music by Béla Bartók, was presented entirely in a virtual format, with a set design that, for the first time, extended beyond the stage and into the auditorium. Each spectator could "ideally touch" the treasures of the castle or the immense moon from their seats, showcasing the power of digital art and the potential for sensory experiences that transcend traditional live performances.

This innovation resulted from years of research that began in 2007 — 15 years ago — when the idea of virtual reality, auditorium set designs, and 3D glasses in the theater seemed like heresy. Yet, the audience, comprised of season subscribers, enthusiastically embraced the three opening performances, living a dream that felt like reality for one hour.