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The technology is based on the system integration between 3D programs developed Italy by 3Dlivelive, in the United States and in Canada which, using new generation graphics cards, send out two stereo signals (left and right) to a 3D cinema encoder. The encoder codifies the signals and sends them on to a cinema 3D projector – or two aligned projectors – with polarized lenses for passive projections (non- active cinema glasses). Both front and back projections are possible depending on the conditions on site.


This system also allows the rendering of basic effects and hard-disk animations with “real-time” projections following the action on-stage or the music by means of a manual control-system. So the virtual set can be modified during the rehearsal and, in case of emergency, even during the show.
This technology is suitable to several different events, ranging from classical music concerts to operas, ballets, pop or rock concerts as well as presentations of buildings, conventions or interactive art exhibitions.
The use of computer graphics
This technology yields the best results if supported by stage drawings, photos or films created using computer graphics.

 The aim of all this is to ensure that, from the audience’s point of view, the set is constantly present on the positive and on the negative parallax, i.e. in the background and “outside” the screen, just like in computer graphics productions for the cinema. After all, the spectators are willing to wear glasses only if they think this is the only way to enjoy substantially better scenery.

Technology - VIRTUAL ARTS STUDIO

3D view and 3D livlelive system

3D view and 3D livlelive system - VIRTUAL ARTS STUDIO

What is commonly known as 3D at the movies or on TV is an optical effect created between our two pupils, making use of special lenses (ultra-light eyeglasses with polarized lenses) to allow us to see images of varying depths and dimensions.

The diagram below illustrates this type of optical effect and the so-called “parallax” which measures the position of the eye with respect to a movement.

In the image, a giraffe inserted in an environmental context, or backdrop (the blue rectangle), is being projected in stereoscopic 3D. Note that compared to the position of the motion-picture screen (green rectangle), the body is partly visible outside the screen (red rectangle) and partly inside, up to the maximum depth (blue rectangle).

The result is a viewing experience that is potentially far more realistic than any fixed or moving image represented in virtual form. 

This effect is achieved in films by initially shooting in 3D, followed by a long post-production phase to optimize the optical effect. In live TV, automatic adjustments are generated by video cameras, but here too images are simply being shot that obviously cannot be modified.

3D LIVELIVE 

3DLIVELIVE allows for the alteration of any part of an image – and in real time. No other company on the market today is a position to offer such performances. 

In our case, and starting from the simple example shown above, the difference between traditional 3D and 3DLIVELIVE lies in the fact that traditional 3D is recorded onto film, which is then edited and finally represented in a non-modifiable format, whereas 3DLIVLIVE on the other hand is capable of modifying the image’s various aspects in real time.

For instance, we can modify the type of backdrop, change the giraffe’s position, insert special effects, alter the climactic environment (rain, sunshine, etc.) or timeframe (day, night). All this in real time - even during an actual performance.

 

viertual set 3D

viertual set 3D - VIRTUAL ARTS STUDIO

 - VIRTUAL ARTS STUDIO

 - VIRTUAL ARTS STUDIO